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- By the end of this lecture you should be able to
- classify products as being:
- Educational applications
- Entertainment applications
- Business applications
- Recognise the core purpose of products in each of these applications
- Realise that the categories can cross over e.g. edutainment.
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- A computer-based, interactive experience that incorporates text,
graphics, sound, animation, video and virtual reality.
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- Allows user to interact with application
- Content presentation is nonlinear
- User determines
- What content is delivered
- When it is delivered
- How it is delivered
- Input can be keyboard, mouse, voice and touch screens
- Levels of interactivity
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- Classification according to genre and category
- Classification important to help establish:
- What is role/purpose
- How well it does its job
- Who the product is for
- Let’s extend on this..
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- What does it mean when we say “using” multimedia?
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- “Jump” via hyperlinks
- Proceed at their own pace
- Focus on particular areas
- Be in charge of learning experience
- Have instant feedback
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- access it anytime from anywhere
- see animations with audio and video
- have virtual labs to conduct experiments
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- Encyclopedias
- Census data
- Yellow Pages
- Dictionaries
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- Pioneers in multimedia were game developers
- Emphasis has shifted from:
- Pure action à Action +
story-telling
- Games à Entertainment
- Physical à Mental
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- A new field in entertainment on the Web where individuals can log on and
interact with others in a virtual environment that includes chat
sessions.
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- Give user a vicarious experience
- “play” a famous golf course
- “fly” over 3-D cityscapes
- Could include hobbies and sports titles
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- Award winning; most popular; oldest
- U.S. Navy has used it to train pilots
- Requires a fairly powerful computer configuration for latest version
- Has spawned web sites, user groups, newsletters, and add-on products
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- Multimedia used for communication:
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- Go global on the Net
- Shop online
- Demonstrate product lines
- Allow users to customize products online
- Publish magazines online
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- Multibillion-dollar industry
- Focus on specific skill sets
- Can be on CD or the Web
- Can train for certification tests
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- Does development time outweigh cost of alternatives?
- How should we use text and video?
- Who is your audience?
- Is use of bells and whistles appropriate?
- What are our objectives?
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