Objectives:
By the end of this lecture you should be able to:
- understand the importance of choosing symbols that are easily translated
and understood by the target audience
- understand the purpose of the flowchart in relation to program structure
and navigation
- onstruct a flowchart
- identify elements of a multimedia product that are specified when defining
functionality
- understand the use of metaphors
- define the term usability
- understand the function of storyboards
- be able to construct a simple storyboard
- understand the function of the prototype
- identify the elements involved in the production of a prototype
- be able to construct a simple prototype.