This section has been divided into sub-directories each containing one basic type or style of wall or fence which can be put together. Mazes and castle walls are very east to produce from these icons.
The letter or number following the descriptive name is the Hexadecimal code of the way that icon fits in the overall picture. Bit 0 (lowest bit) is up and then it follows clockwise order. For Example :-
1 (bit 0) | 8 (bit 3) --+-- 2 (bit 1) | 4 (bit 2)So a south eastern corner piece (with walls in direction up and left) has a hex code of
up + left ==> bits 0 & 3 ==> 1 + 8 ==> tile number 9
A tile numbered zero, does not mean no walls, but a piller or post without walls radiating from it. For actual blank spaces a 'space' image of the corrent size should be used.
Note that many wall sets also have 'extra' things provided, for example the "Castle and Town" wall set also has images for wall breaks and gate houses.
A few sets, are not really walls, for areas of 'go/no-go', 'open/close' or 'cave/rock', with variations in the tiles than make no simple tile naming posible. These include "Cave" and "Cave2". These tiles need to be fitted together by hand using some type of tile 'map maker' program.Many of the walls are from the unix graphic adventure game 'crossfire', which used 24x24 pixel tiles. However other wall sets are also provided, for example the wall set from 'sokoban' can also be found here.