Darkened Guard Room

Opening the half closed doorway, you can see a large rectangular room with bunks lining the walls. A table with numerous mugs and a dagger stuck into it at an angle is in the middle of the room. Very large bulky forms look to be snoring away in all the bunks.

Suddenly a groan erupts from one of the bunks close to the doorway...


Arrgghhh!!! Close that bloody door or I'll personally use your hide as an extra blanket.
In the darkness you barely make out the form of a very large burly guard holding a deadly looking hand axe as if to throw it in your direction. You hastily decide to let sleeping dogs lie and bid a retreat.

Closing the door, you find that it is partially broken and won't close fully. You decide to leave it partially open as you had found it.

You are in a corridor, You can..
[Look]Look around the corridor again.
[tower]Enter the ''Tower of Computational Sorcery''
or go...
[North]North, into the eastern side passage.
[West]West, toward the castle entrance.

Dated: 27 March 1995
Author: Anthony Thyssen, <Anthony.Thyssen@gmail.com>